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Variants

Utilize the Unreal Editor's Variant Management UI to enable and manage Variants within your project. First, ensure you have the Variant Manager plugin activated to enable this UI. Once you have activated the Variant Manager plugin and you'll see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll see a list of Actors. Drag the Actor to the Variant in the left-hand column to tie it. To remove the binding of an Actor click it in the list and then select Unbind from within the context menu.

The Values panel is located in the right-hand column. If you click on a property, you'll see its saved value. You can also save the current value by pressing the right-hand button. When you change the value, the Variant will update the captured value and store the new value for the property. The Level Viewport value won't be affected but the project will be saved. When the Variant activates, the Variant will have the ability to call the functions that are available to the bound Actor.

As opposed to the prior Variant Manager The Variant Manager can record properties that are exposed by Blueprints. These properties can then be automatically bound to Actors. It is also possible to bind the properties of your actors to Variants. If the Variant is active the property's capture value will be the same as the value of the Variant. If the Variant is off, the property's recorded value won't be updated.

In the Values panel, you'll also be able to see the limitations of the Variant you're currently working on. For instance, if your current Variant is set to 150% BOM, you'll see that the car's model has 150% BOM. You can incorporate this information in your user interfaces. You can also toggle between the various trim options available to the Variant.

As with other components of Unreal Variants are able to be edited and added to the project. Once you've created the Variant, and then bind it to an Actor it is possible to utilize the Variant Manager to activate the Variant and modify the properties of the actor. If you're designing an interface you can make use of thumbnail images to show the various Variants you're working with.